Author Topic: Sketched Based modeling in MeshMixer..  (Read 6755 times)

apelser

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Sketched Based modeling in MeshMixer..
« on: September 13, 2012, 05:24:07 AM »
It cuts short on some modeling time............hope it's useful to anyone... ;)
Pics added of the basics and a Draggon character modeled implementing selection sketch modeling.

RMS

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Re: Sketched Based modeling in MeshMixer..
« Reply #1 on: September 13, 2012, 03:26:24 PM »
wow, you have recreated the ShapeShop inflation in meshmixer! very cool =)
created meshmixer - now starting gradientspace - meshmixer consulting available http://www.gradientspace.com/consulting

MagWeb

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Re: Sketched Based modeling in MeshMixer..
« Reply #2 on: September 13, 2012, 08:24:24 PM »
Cool, clever...... thanks
I'm just a user as you are. Being no Autodesk employee: I do not know where this road will lead to, nor do I claim to've all stuff got right.

hieveryone

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Re: Sketched Based modeling in MeshMixer..
« Reply #3 on: September 14, 2012, 09:52:00 AM »
Cool, I used this method in the past to create some armor plates and various props (that's why I'm still hoping to see sharp corners with smooth boundaries in a future release ;)), but I didn't thought to use it to create actual parts of the body. Very clever.