Author Topic: meshmixer07 update 2  (Read 59712 times)

RMS

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meshmixer07 update 2
« on: January 17, 2012, 11:27:28 AM »
Fresh Baked! http://meshmixer.com/download.html

New stuff:
- Fixed broken PLY import, OBJ export
- Transform tool now has 3-axis manipulator
- Extrude/Extract now have x/y/z axis direction options
- new Remesh tool for refinining and reducing areas (WIP)
- new Join tool that automates ZipperBrush/Weld workflow (WIP)
- Selection brush now has crease-angle threshold
- new hotbox (hold spacebar)
- view-axis snapping, visual camera controls, fit-to-view ob oject or selection, custom background color (in hotbox - drag on icons for zoom/pan/rotate)
- many other bugfixes/improvements
created meshmixer - now starting gradientspace - meshmixer consulting available http://www.gradientspace.com/consulting

HolyEnigma74

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Re: meshmixer07 update 2
« Reply #1 on: January 17, 2012, 01:39:09 PM »
Cool.. nice!

the little hotbox thing, works..(im not used to it yet but it looks like it will be adequate, albeit not as fast as the numpad)

oh.. could you put on one of the corners when it "snaps" put what view you are in?
be it "front", "Back" "Left" "Right" "Top" "Bottom" etc.

the upper left corner would probably be pretty good for a little reminder

just so people dont get lost

***edit***

ohh.. i see..
you dont have to use the spacebar all the time you can just click "snap" then when you rotate it will always snap
to axis.. hmmm.. will take some getting used to, but it seems ok.. good job..
(now just the view descriptions front, back etc.. )

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the next requests, would be the same as they have been.
an "outliner"/layers

---
a retopo tool :)
« Last Edit: January 17, 2012, 01:50:00 PM by HolyEnigma74 »

MagWeb

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Re: meshmixer07 update 2
« Reply #2 on: January 17, 2012, 02:05:02 PM »
Thanks for these improvements!

love the crease angle threshold and the 3 axis manipulator. 
I'm just a user as you are. Being no Autodesk employee: I do not know where this road will lead to, nor do I claim to've all stuff got right.

HolyEnigma74

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Re: meshmixer07 update 2
« Reply #3 on: January 17, 2012, 10:07:08 PM »
RMS, another thing that would be cool since there is booleans now
would be an "array" function o we could array our boolean(cutting object)

A circular or "polar array"
(for instance if you wanted to boolean the cylinders of a revolver pistol)

 and a "rectangular array"
(for instance boolean the pattern of buttons on a phone, or building windows)

Rhino3D has an array along surface.
that would be pretty neat(if we could set the depth, then do a boolean, etc)

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another thing that might be nice to have the "view" button drop down
is a "grid" you could have the grid only visible from the "snapped" views
or have an option to set the grid to only be visible form certain views.. etc..
having a grid and snapping to grid points would help moving objects, also
we need to be able to "duplicate" objects into he scene,
for instance if i want to copy and paste my boole object
i should be able to press "shift+D"(thats the blender command for duplicate)
 or Ctrl+C and then Ctrl+v (copy and paste) that would append the current active object.

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Also, have an option after Boolean difference or intersection "keep Boolean object in scene"

« Last Edit: January 17, 2012, 10:26:33 PM by HolyEnigma74 »

HolyEnigma74

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Re: meshmixer07 update 2
« Reply #4 on: January 18, 2012, 04:24:06 PM »
RMS, i know a couple more brushes that are needed.

Rotate brush(whatever is inside the brush radius can be rotated) like sculptris

Scale Brush(whatever is inside the brish radius can be scaled) like sculptris

this would be faster than transform tool and give more artistic freedom,
give the sculptris scale and rotate brushes a try and see what im talking about..

make some eyes on a character then scale them to the size you want..
then rotate them into position(correct angle).. see.. its very nice and comes in handy..
right now, if you make the eyes the wrong size or the wrong angle its not that easy to change it.

also, the forced "volume symmetry" button, the "tool specific symmetry" is cool,
 but we need a way to make models symmetrical if they are asymmetrical(mirror across plane)
Sculptris mirrors from right to left
(it would be nice if MM gave you a choice so that you could mirror in either direction, left to right, right to left etc.)

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oh another thing that would be cool, selection masks (you have the "paint tools" so we should be seeing this soon?)
« Last Edit: January 18, 2012, 04:27:04 PM by HolyEnigma74 »

HolyEnigma74

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Re: meshmixer07 update 2
« Reply #5 on: January 20, 2012, 04:59:25 PM »
RMS, my tablet just arrived and im getting used to it(first tablet that i have ever used)
anyhow.. i think it would be nice to have brush "size" and "strength" values in the "hotbox"

maybe even some of the other tools as well.