Author Topic: Creating A Shader  (Read 508 times)


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Creating A Shader
« on: April 25, 2017, 05:39:46 PM »
I can't find a tutorial on how to make a fitting shader for my mesh.

I have a Drawing I turned into a .obj mesh from Photoshop, saved the drawing itself to a transparent .png, but importing that .png as a shader does not fit the mesh when imported into Meshmixer.