Author Topic: Backface culling  (Read 399 times)


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Backface culling
« on: March 28, 2017, 07:24:34 AM »
Sometimes it would be really helpful to have a backface culling option/shader in Meshmixer, e.g. when working on an inside-out architectural model. This would greatly help using Meshmixer's excellent mesh filling tools on such models.

Alternatively, viewport clipping planes would help, too.