Author Topic: Additional Unwrap Features?  (Read 1516 times)

vrogy

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Additional Unwrap Features?
« on: March 30, 2016, 09:43:07 AM »
This is a great tool for simple stuff. It's a really impressive afterthought.

If I'm going from a AAA game's high detail model to lasercut foam, say, for costume fabrication, the model will end up very complex.
That becomes a problem when you have polygon soup to glue together bit by bit. A layer with matching edge IDs would be a great way to solve this.

In addition, assembling something from cardstock, chipboard, etc could be a lot easier if we could have some rudimentary tabs.
Maybe a few different styles for different materials. a tab carrying a slot for sheet metal, different corner treatment and sizes, etc.. though straight trapezoids would be useful too!

Basically the core feature set of Pepakura.

vrogy

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Re: Additional Unwrap Features?
« Reply #1 on: March 30, 2016, 10:07:46 PM »
Also, the Join/Disjoin faces feature would be nice - to set new layouts up once "pretty good" face groups are auto-generated.

For example, in fabrication with sheet foam, often layouts are set up in strips of polygons, then adjacent strips are joined to create a single piece whose "darts" can be progressively glued shut. This has a secondary effect of deforming the material within the faces and even balancing the deformation of the foam across groups of faces- resulting in impressively complex, smooth contours from what were relatively low-detail original 3D models.