Author Topic: Brush size when sculpting  (Read 1600 times)

RuneS

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Brush size when sculpting
« on: March 15, 2016, 09:50:33 AM »
The sculpting features of Meshmixer are really great. There's only one thing that keeps me using other programs for sculpting, cluttering my workflow by having to export and import between other software and Meshmixer.

I'll see if I'm able to explain this. In Meshmixer the size of brushes is 'absolute' in the sense that it's directly related to the proportions of the scene. In other software (example http://stephaneginier.com/sculptgl/) the size of brush is linked to screen in the way that it remains the same size when you zoom in. To me at least that makes quick sculpting much easier and it would be cool to have Meshmixer work that way.

kt.alfredkt

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Brush size when sculpting
« Reply #1 on: October 19, 2016, 04:00:40 AM »
I am not having  a problem in TC 2016.  Is that what product you are using?
Also are you using LW or Redsdk?