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21
Questions & Troubleshooting / UVs problem after hollowing
« Last post by suhailsheikh001 on February 23, 2018, 02:41:13 AM »
Hi

I'm getting a weird problem after I hollow my 3d model. When a put a hole at the bottom of the shoes and hollow it I don't know why the UVs get distorted nearby the holes. I've attached screenshots of it. I tried a lot to solve out the problem but didn't succeed.

It distorts the UVs only nearby the holes rest of the model it's normal.

Please somebody help me out of this.
22
Questions & Troubleshooting / Re: meshmixer won't load running parallels on Macbook pro
« Last post by MagWeb on February 23, 2018, 01:20:58 AM »
Any reason why you use a virtual machine to install MM where a native installer for macOS is available?
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Questions & Troubleshooting / meshmixer won't load running parallels on Macbook pro
« Last post by dknightdds on February 22, 2018, 04:51:11 PM »
Has anyone had probles running Meshmixer on parallels?  I can get it to work with VMfusionware, but not pararlles.  It opens and then says there is a probelm and will send error report to Autodesk
Thanks

24
Wish List / Re: Transform - Lock to Viewport
« Last post by MagWeb on February 20, 2018, 04:24:53 AM »
Nice idea.
Basically it should be possible to write some mmapi script doing this... not tried it yet... let's see.

-----------

Just a hint aligning surfaces in MM:
There are basically two steps in a surface to surface alignment process: Rough and Fine registration.
 
Rough registration in most cases is done via corresponding points. So if you want to align object A to a target surface B define a pair of corresponding pivots (one on A, one on B).
With A being the active object run EDIT/Align. Set both Source and Destination to Pivot in the tool's options. LMB-click pivot on A and Shift+LMB-click on pivot B > Object A "jumps" to an near to B orientation. Flip the result's direction by clicking on the pale blue arrow in the widget. You may improve that solution manually using rotation. The final result needs to be roughly aligned only but the better the result is the faster will be the next step:

Fine registration: Set B as a target in the object browser (activate magnet icon). With A being active go to SELECT and roughly select the overlaps of A. Now in SELECT run EDIT/AlignToTarget.
Hit "ImproveSolution" several times until you'r satisfied with the result and accept. AlignToTarget only uses the selected areas on A and moves the non-selected surface along. So you have the opportunity to select areas of interest... which is a pretty cool and rare option in alignment softwares... 
25
Wish List / Transform - Lock to Viewport
« Last post by Sh33pDawg on February 19, 2018, 06:40:30 PM »
Hi

I'm relatively new to Meshmixer but do enjoy it! While using it I had a thought: how about when doing a transform one could lock the selected object to the current orientation and have it move with the camera?

The chief reasoning behind this is that I find positioning tricky when lining up meshes against other meshes. I do a lot of 3D scanning and like to match up the best elements of the different scans together and then join them together. I also use a 3D mouse and to be able to leverage the usefulness of this for transforms would be really great.
26
Questions & Troubleshooting / Re: Meshmixer 3.X incompatible with OSX 10.10.5?
« Last post by cellocgw on February 19, 2018, 04:49:26 PM »
Yeah, the first command is successful; the second one says "no identity found"

wonder what that means...
27
Bug Reports / Re: MM 3.4 Crash on Mac OSX 10.10.5
« Last post by MagWeb on February 19, 2018, 04:04:51 PM »
See also:
http://meshmixerforum.com/index.php?topic=4831.msg10287#new

In case of MACOSX 10.10.5 the code signature of liblib3MF.dylib seems to invalid.

Please submit a bug report using this form:
http://download.autodesk.com/us/support/report_a_bug.html?SelProduct=Meshmixer

If there's a chance to upgrade your machine's OS: MM 3.4 works on my macOS 10.12.6 machines fine.
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Bug Reports / Re: MM 3.4 Crash on Mac OSX 10.10.5
« Last post by Ken Calvert on February 19, 2018, 02:12:39 PM »
I also have this problem on the same OS.
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Questions & Troubleshooting / Re: Meshmixer 3.X incompatible with OSX 10.10.5?
« Last post by cellocgw on February 18, 2018, 02:52:01 PM »
Tried to install 3.4 on a IMac (end 2013) still running 10.10.5:

Can't launch Meshmixer here as well.

Apple's crash report points to a invalid code signature of liblib3MF.dylib in meshmixer.app/contents/MacOS.

Same issue at your machine?
Yep,  exactly same error on same  dylib . 
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