Recent Posts

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Questions & Troubleshooting / Re: What does each shader do?
« Last post by MagWeb on August 23, 2017, 06:37:08 AM »
In this paper I explained the shader library:http://meshmixerforum.com/index.php?topic=2195.msg5536#msg5536 > last chapter.
It's somehow outdated but still matches quite good. Meanwhile a second "World" shader was added. This differs to the old texture shader as it shows the texture without being shaded that harsch.
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Questions & Troubleshooting / Re: Moving the soft transform widget pivot ...+1
« Last post by MagWeb on August 23, 2017, 06:29:20 AM »
ad 1.: Sorry, atm Pivots are only supported on transforming a total object, not based on a selection.

ad 2.: In SELECT change the BrushMode from default UnwrapBrush to either SphereBrush or SphereDiskBrush. Now anything inside the brushes sphere will be selected. So you've to make sure its radius being bigger than your wall thickness.
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Scripting / API Help / Re: MM Scene Manager App
« Last post by rowiac on August 23, 2017, 12:55:03 AM »
MagWeb,

Nice job on what looks to be a very useful app.  I'll have to wait for the Windows version though.
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Questions & Troubleshooting / Moving the soft transform widget pivot ...+1
« Last post by ibonneau on August 22, 2017, 12:22:11 AM »
Hey,

A couple of questions that might be obvious to you guys  8) 8) but are really getting in my way of using MM:

1. Can't seem to find how to move the soft transform widget's pivot after making a selection... tried creating a pivot in the Edit menu but wasn't able to select it after......

2. The model that I'm working on is sort of a web of tubes (the tubes have wall thickness), is there a way to brush select the inner surface of the tube when I select the outer one ? even when I turn 'allow back faces' to on it doesn't do the trick.... :o

Thanks to any1 wiling to help :)
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Questions & Troubleshooting / What does each shader do?
« Last post by sysherm on August 20, 2017, 06:06:56 PM »
Is there a list anywhere of what the different shaders do? I've looked, but I've not found one. Meshmixer team, could this info be put into the manual? At the least, would it be a lot of trouble to show the name of each shader, so we don't have to refer to them by their descriptions?
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Questions & Troubleshooting / Re: meshmix can't see preview (red square over it)
« Last post by remi0000 on August 19, 2017, 07:28:57 PM »
I'm using latin chars.
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Questions & Troubleshooting / Re: meshmix can't see preview (red square over it)
« Last post by MagWeb on August 19, 2017, 04:02:51 PM »
We had a thread here discussing the same "red error":http://meshmixerforum.com/index.php?topic=4626.msg9608#msg9608

Are you on a localisation using non-latin chars? (as Cyrilic, Japanese...)
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Questions & Troubleshooting / meshmix can't see preview (red square over it)
« Last post by remi0000 on August 19, 2017, 03:43:10 PM »
Hello,
Why there are red square over meshmix object preview ? I can't see what I import.
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Questions & Troubleshooting / meshmix object orientation border selection insert
« Last post by remi0000 on August 19, 2017, 03:38:29 PM »
Hello,
How may I choose the right border to meshmix an object. Exemple I want to add a filling cone to the bunny but it always connect with the large border of my cone. I want to use the small one. Also, cone is going inside the bunny, I want it going outside of it. See picture.
Thanks
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Questions & Troubleshooting / offset erase original surface
« Last post by remi0000 on August 19, 2017, 03:26:54 PM »
Hello,
How may I erase the original surface after an offset, if completely inside the new surface ?
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