Recent Posts

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General Discussion / Re: Meshmixer Training
« Last post by RS on Today at 12:04:54 PM »
Hi Andre,

This is a comprehensive course. It might not cover the latest changes in Meshmixer but it's a good start.
I think you can preview some of the video chapters before buying it.
You can reach out to Nick Kloski (nkloski user in this forum), he is teaching it. Nick also holds monthly webinars where he answers questions about Meshmixer and other things.
/End of plug :)

Enjoy the training!

RS
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General Discussion / Meshmixer Training
« Last post by AndreVZyl on Today at 10:06:06 AM »
Good Afternoon All,

I have been doing some searching for Meshmixer training and came upon the following site: - https://education.honeypoint3d.com/p/3d-printing-and-3d-design-using-autodesk-meshmixer - has anybody bought this course and if so, was it worth US$79? I would also like to know if Autodesk is aware of this training material and if so, do they consider it legitimate?

Kind Regards,
Andre'
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Questions & Troubleshooting / remesh tool
« Last post by Outpost31d on Today at 01:26:40 AM »
I have a model with about 36,000 vertices.  I am trying to go around the model to discard the books it was placed on but I am noticing when I select the triangles they are quite large and select into the object I am trying to keep.  Is the best option here Remesh---->Relative Density------>Density-------->50% to increase the vertices so I can increase the triangle count for finer detail when I am selecting near the item? Or perhaps is there a better method?
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Questions & Troubleshooting / Re: Extrude Crashes Program
« Last post by tysonbrochu on December 12, 2017, 02:42:14 PM »
Hi ashmac1016,

Would you be willing to share the model that the crash is happening with? If so, can you please send it to meshmixerbug@autodesk.com?


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Questions & Troubleshooting / Re: Loading texture from mtl
« Last post by MagWeb on December 12, 2017, 03:20:58 AM »
Yep, the second .mtl loads the texture .jpg if you open the .obj in MM.
(the .obj points to the .mtl which points to the .jpg or a different supported image format).
All 3 files need to be in the very same directory.
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Questions & Troubleshooting / Re: Loading texture from mtl
« Last post by Outpost31d on December 11, 2017, 11:14:03 PM »
Thanks for your help, I am trying to understand these files better so I have listed what I think these mean so far from looking at http://paulbourke.net/dataformats/mtl/

Just to be clear the example below of the tree I asked about is a material file, as it has no reference to a texture?

newmtl Sketch - Default (Instance)-165138   <--------name of the material (not sure what the Default-165138 means?
Kd 0.3612814 0.3264796 0.08044741           <--------diffuse reflectivity the numbers represent r g b values
Ks 0.2941176 0.2941176 0.2941176             <--------specular reflectivity the numbers represent r g b values
illum 2                                                        <--------illumination model the 2 is "highlight on"

Where as this file below has the texture reference on the bottom so the texture would show in Meshmixer?

newmtl material_0                                        <--------same as above
Ka 1.000000 0.000000 0.000000                   <--------ambient reflectivity the numbers represent r g b values
Kd 1.000000 1.000000 1.000000                   <--------same as above
Ks 0.000000 0.000000 0.000000                   <--------same as above
Tr 1.000000                                                 <--------seems this is not defined https://github.com/syoyo/tinyobjloader/issues/43
illum 0                                                         <--------same as above
Ns 0.000000                                                <--------specular exponent
map_Kd model_texture.jpg                            <-------reference to texture

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Questions & Troubleshooting / Re: Extrude Crashes Program
« Last post by ashmac1016 on December 11, 2017, 10:52:33 AM »
There is one model it happens with consistently, yes. I've tried reducing the size, I even recreated the model from scratch. It still crashes every time. There are no detected mesh errors.
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Questions & Troubleshooting / Re: Loading texture from mtl
« Last post by MagWeb on December 11, 2017, 10:30:15 AM »
This object does not ship with a "texture" which would need a texture image file....
Instead its .mtl defines different "materials" for this single object.
MM does not support different materials on a single object - sorry.

As it is coloured pretty simple I would use SCULPT and its paint brush setting refinement disabled and apply per vertex color instead.
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Questions & Troubleshooting / Loading texture from mtl
« Last post by Outpost31d on December 11, 2017, 01:09:13 AM »
I have loaded this model https://poly.google.com/view/dfY0OA_opYz into Meshmixer but I cannot get the textures to load? I opened the obj file to see if there were any spaces in the name but there are none.
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Questions & Troubleshooting / Re: World Axes Display?
« Last post by MagWeb on December 10, 2017, 07:41:07 PM »
ATM there's only the Grid (> Menu:View/ShowGrid) rendering the base plane in XZ where Y is zero. The red sphere is at the origin.
You may drop a pivot to show the world axes but that's pretty tiny.
You also could create something like the attached axes object and import it to your scene. Note that the axes' color only is displayed in VertexColor mode (> Hotbox or:Preferences)
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