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Bug Reports / MM 3.4 Server message error
« Last post by sd_dreamcrystal on Today at 08:35:40 PM »
I have tried to reinstall Meshmixer to see if it will correct the error but I still get the following error


My Antivirus also does not seem to be blocking it so I have no idea why it's giving me this error. I also cannot click on the feedback option because it tries to open Outlook and I don't use that on my computer.

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Questions & Troubleshooting / Re: Rendering is too smooth
« Last post by MagWeb on Today at 04:21:42 PM »
Simply press and hold Space on your keyboard to open the Hotbox.
In its MESH/Normals section click on the button in the middle (the one that shows the triangles). If this button is dark (=active) you should be in FaceNormals rendering mode. That's the mode you ask for.

You can do the same in Preferences/GeneralTab > MeshNormalMode: VertexNormals is a "smooth" shader; FaceNormals shows hard edges of the tris; GroupNormals smooths within a face group (if there's only a single one it doesn't differ from VertexNormals) but shows sharp edges at the groups' boundaries.                 
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Questions & Troubleshooting / Rendering is too smooth
« Last post by Londonbrig0 on Today at 12:52:05 PM »
This happened relatively recently, possibly when I updated to MM 3.4
I've got a laptop with integrated intel graphics, as well as nvidia geforce GTX 960M.
The rendering smooths edges way too much, so it's impossible to see the details of a mesh. I've attached an image, Maker's Muse youtube video on the left with the default bunny, and my Meshmixer application on the right with the bunny and a cube. I've tried enabling and disabling basic rendering, and have tried switching between the integrated graphics card and the GTX 960M. Anyone have any suggestions?
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Questions & Troubleshooting / Re: UVs problem after hollowing
« Last post by MagWeb on February 23, 2018, 11:34:50 AM »
You're welcome.
Glad that we could solve it that easy
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Questions & Troubleshooting / Re: UVs problem after hollowing
« Last post by suhailsheikh001 on February 23, 2018, 11:21:34 AM »
Yep! It worked!

Thanks man for all your support. You're awesome! 8) 8)
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Questions & Troubleshooting / Re: UVs problem after hollowing
« Last post by MagWeb on February 23, 2018, 11:08:48 AM »
As Meshmixer's website structure was changed it may be that the updater doesn't find a new version.
Please download and install from here: http://meshmixer.com/download.html
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Questions & Troubleshooting / Re: UVs problem after hollowing
« Last post by suhailsheikh001 on February 23, 2018, 11:03:41 AM »
I tried updating and it's saying that You've the newest version of MM. Check the screenshot
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Questions & Troubleshooting / Re: UVs problem after hollowing
« Last post by MagWeb on February 23, 2018, 11:00:33 AM »
I used the current version which is 3.4 (= 11.4.35). Your version was made 2014 (don't remember if it was 2.4 0r 2.5) .
Since that time boolean operations as used to create the holes was updated significantly.
Try to update MM (Note: The PRINT module was changed since)

Basically I didn't do anything but the default hollowing/hole creation.
And the .mix crash might happen loading a newer .mix to an older MM...

BTW: This explains why MM does not set the texture shader automatically.



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Questions & Troubleshooting / Re: UVs problem after hollowing
« Last post by suhailsheikh001 on February 23, 2018, 10:46:51 AM »
I checked the file and it's absolutely correct. How did you do that?

but when I open MM file my MM getting crashed I dont know why?

I'm using Windows 10 and MM version is 10.6.53

What's the issue here?
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Questions & Troubleshooting / Re: UVs problem after hollowing
« Last post by MagWeb on February 23, 2018, 10:42:18 AM »
Hmmm,

screenshot attached.

Also uploaded my result to:https://wetransfer.com/downloads/0ae9263a6e8bc40f768cf6c0d5161fde20180223153338/e7d25582688b1783e110f25ea074952520180223153338/18908a
(Along with the obj there's a .mix version included)

Which MM version on which OS?
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