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Messages - RMS

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Bug Reports / Re: Mesh Quality Drastically Reduced on Export
« on: December 09, 2016, 04:13:29 PM »
Don't use Transform to scale the object down, use the Units/Scale tool (under Analysis) to change the dimensions of the object.

The problem you are both seeing is due to the different floating-point conversions that are happening. Essentially you are running out of precision and so the coordinates are being quantized to integer values during the export.

Announcements / Forum moving to
« on: December 09, 2016, 03:52:57 PM »
Hi Everyone, just a note - at some point in the near future is going to move to a different server, that cannot host this forum. So, the domain name will point here, and already works today.

So, please use that!

cheers -RMS

Announcements / my hardest post
« on: October 12, 2016, 09:23:51 AM »
Hello MM forumites, it is with great sadness that I must tell you that I am no longer an employee of Autodesk. Because of this, I am also no longer able to continue developing Meshmixer.

I left Meshmixer in capable hands, of people who see it's value and do not want it to disappear. I don't know exactly what they are going to do with Meshmixer in the future, and it is out of my hands. As some of you might have noticed, aspects of Meshmixer have made their way into Autodesk Fusion 360, which remains free for students, educators, schools, hobbyists, and small startups.

I released the first version of Meshmixer in 2009. The past 7 years have been an amazing journey, in large part due to the members of this forum. Many features and tools in Meshmixer came as a direct result of discussions we have had here. Today, Meshmixer has been downloaded over a million times, and is used every day by thousands of people across the world, from elementary students to doctors who literally use it to save lives. This would never have happened without your support.

I want to be 100% clear, leaving Autodesk and Meshmixer was my decision. I took Meshmixer as far as I could take it. It is time for me to do something new. I think you will like it!

This forum will continue to exist for the foreseeable future, although the domain may change to I will not really be able to keep up with the posts here, I will be very busy on my new project. But you can reach me on twitter @rms80 or my personal website

Thanks for everything!!

Beta / beta 3.1.148
« on: September 16, 2016, 10:57:58 AM »
we have posted a new update, 3.1.148 This version does not have any significant feature additions, the main change is that we switched from Qt 4  (which is unsupported on all major OSs) to Qt5. I know it doesn't sound very exciting but it was a major change behind-the-scenes, that will improve stability going forward.

In particular this should resolve many OSX platform bugs, however it may introduce other issues. We have not done extensive testing, we are hoping you can help with that.

Unfortunately as part of this we had to drop support for 32-bit Windows, at least temporarily. Hoping to bring that back once we work out all the kinks.

Also, you might notice that the download on OSX has gotten enormous (250mb!!). We are currently including /all/ of Qt, not just what we are actually using - this will get sorted out in time.

Beta / Re: Beta Releases
« on: May 26, 2016, 09:16:30 PM »
sorry, it is not possible to install them side-by-side. I will look into changing this but it is unlikely to happen soon.

Announcements / Neobarok
« on: May 26, 2016, 09:11:17 PM »
Just going to post this here, in case any of you are interested - it looks pretty cool.

NeoBarok - new 3D sculpting / modelling tool

crowdfunding campaign:

Meshmixer's "hole filling" cannot connect two separate boundary loops - it only fills the inside of a single loop.

You will need to use the Bridge tool to "cut up" these holes into simpler holes. See docs here:

Bug Reports / Re: Editing Disabled With No Internet
« on: April 25, 2016, 02:32:14 PM »
Sorry, this was a side effect of a lazy choice made in development. It works fine if there is *no network*, but if the network is available but without internet connection, then it takes quite a long time for some network code to time out, which was delaying the splash screen. This case was not tested, unfortunately.

As MagWeb mentioned it is fixed in the newest beta.

Bug Reports / Re: Meshmixer not using enough memory
« on: April 25, 2016, 02:28:33 PM »
Using that extra memory wouldn't make it any faster =)
Most functions need a certain amount of memory, no more, no less.
Trust me, if I could use more memory to speed things up, I would!

General Discussion / Re: Merging 2 files
« on: April 25, 2016, 02:25:51 PM »
Align to Target might be helpful:
Otherwise you have to manually transform:

Beta / Re: beta 3.1.106
« on: April 25, 2016, 02:20:59 PM »
I didn't really check any of this on OSX, will have a look.

Make Slices is temporarily disabled because we restructured some internals and it is currently broken. Is this a tool you use frequently? Just curious.

Beta / beta 3.1.106
« on: April 21, 2016, 05:01:11 PM »

- added read/write support for 3MF file format, with colors and uv-mapped textures
- new simplified Print UI/workflow
- new Send To Print Studio button for supported printers
- improvements to Optimize Mesh tool
- changed 123D auto-login to be deferred until accessing 123D. This removes startup delays and occaisional startup white-screen hangs.
- fixed crash when starting up without proxy server configured, when behind proxy

can you send me an example? eg a saved .mix and the command you are using to write the file.

Scripting / API Help / Re: Scripting the cam
« on: April 13, 2016, 05:35:34 PM »
awesome!! That is exactly the kind of thing I added the API for =)

does it still appear in the 3.1.88 beta?

Magweb, I just fixed the SplitComplex problem, will be in next beta (which might be a week or so as I in the middle of some major changes...)

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