Support => Questions & Troubleshooting => Topic started by: eviglotti on September 11, 2017, 07:14:38 PM

Title: Smoothing/tangent mesh
Post by: eviglotti on September 11, 2017, 07:14:38 PM

I have an STL object I created from OpenSCAD that is attached as a zipped STL and screenshot. It is basically just a bunch of varying height cubes and I want to take an object such as this and apply a function in meshmixer to create a smoother version, basically something that is a set of tangent curves that cover the whole thing. The end output should look like what would happen if you draped a sheet over the object or as if snow came from the sky and fell over the object making nice smooth curves/hills everywhere.

Any ideas if this can be done? I tried the deform/smooth command and no matter what settings I used it didn't come close to that type of effect.

Title: Re: Smoothing/tangent mesh
Post by: MagWeb on September 12, 2017, 07:15:53 AM
If you switch on wireframe rendering (hotkey "w") you'll see that owns a minimal density.

You'll need to subdivide it to get more vertices to move them in the Smooth tool.

SELECT: SelectAll > Edit/Remesh at LinearSubdivision  - mode. Pull the density to max and accept.
You'll need to run that subdivision several times to get a nice Smooth result.
Title: Re: Smoothing/tangent mesh
Post by: eviglotti on September 13, 2017, 03:01:52 AM
Thank you so much, this definitely worked perfectly. I had to play with it a few times and turn on wireframe to see the result, but each iteration I could see the additions of the triangles that then got smoothed with the deform -> smooth command. There is no question my source STL file was very deficient on triangles as is the case with many models coming from CAD programs.